The studio
One developer. Four apps. Nothing hidden.
Daylight Labs is an independent app studio in St. Petersburg, Florida. It makes games in Unity and everyday apps in Expo, and it tries to be the kind of publisher you would not mind your kids, or your gym bag, being around.
Why “Daylight”
A lot of mobile software works best when you are not looking too closely: the ad that pretends to be a button, the free game that is really a shop, the app that quietly collects more than it needs. Daylight Labs is named for the opposite idea. If something would be embarrassing to explain in plain words, it does not go in the app.
In practice that means small things done on purpose. Hungry Bug has no game over, because a six-year-old should not be punished for bumping into a tree. Ricochet Rush shows you exactly where the orb will go, because the skill should be yours and not the dice’s. Kitchfit asks before it raises a weight and explains every recommendation, because you should be able to see why.
How an idea earns its place
Every app starts as a small idea that has to prove itself. A game gets the smallest playable version first, then a simple question: is it fun on a real phone? If the answer is no, the idea changes or stops. Ricochet Rush began with a tap-to-aim control that did not feel right in testing, so it was replaced with the sliding paddle the game is built around now.
Only after that first check does an app get its full plan: milestones, a written list of what data it touches, and a readiness checklist that has to pass before anything is sent to a store.
What “one developer” means for you
It means the person who answers your support email is the person who can fix the problem. It also means things take the time they take. Statuses on this site are kept honest for that reason: “in development” means exactly that, and store links appear only when an app is really there.
Toolbox
What the apps are built with
Unity 6
The arcade games. Ricochet Rush and Coil Chaos both run their game rules as plain, testable code underneath the visuals.
Expo and React Native
The everyday apps and the kids’ game. One codebase reaches iPhone, iPad and Android.
Real phones
Every build is played on an actual phone before anyone else sees it. Simulators do not count as evidence.
Automated checks
Tests, layout checks at several screen shapes and privacy scans run on every change, so problems surface the same day.
Promises
What you can hold us to
- No ads in kids’ games. Hungry Bug has none, and it never asks a child to buy anything.
- No tracking across apps. None of our apps uses an advertising identifier.
- No data for sale. We do not sell personal data or share it for advertising. Three of our four apps collect none at all.
- No surprise charges. Anything that costs money is labelled before you tap, and paid through the App Store or Google Play.
- No fake finish lines. If an app is not out yet, this site says so.